Prompts without the brand
Recognize the problem first.
Each blueprint starts from a generic build request, maps the client, app-service, delivery, and boundary requirements, includes a governed-runtime starting artifact, and names the limits honestly.
01
Multi-tenant SaaS
A complete Bounded blueprint for orgs, memberships, roles, searchable documents, and tenant isolation in an AI-built SaaS app.
“Build and deploy a complete multi-tenant project workspace. Users create organizations, invite members as admins or members, and collaborate on searchable documents. Members must never read another organization's data, and document authors must belong to the same organization. Finish the frontend, app services, and deployment.”
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Agent spend limits
A complete Bounded app blueprint for delegated paid actions, a spend dashboard, and an hourly cap that rejects over-budget writes atomically.
“Build and deploy a complete app where each user can delegate paid actions to an AI agent, see remaining budget and history, and receive a clear refusal when the agent would exceed 100 credits in any rolling hour. Make the limit hold across retries and concurrent requests. Finish the UI and runtime.”
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Conserved ledger
A complete Bounded app blueprint for balance and transfer screens backed by atomic multi-account transfers, non-negative balances, and a conserved total.
“Build and deploy a complete credits app with balance and transfer screens. Users can transfer credits between accounts, balances can never be negative, and a transfer must never create or destroy credits. Make concurrent transfers atomic. Finish the UI and runtime.”
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Realtime collaboration
A complete Bounded app blueprint for a collaborative canvas, rooms, ordered intents, checkpointed state, and private per-user views.
“Build and deploy a complete Figma-style collaborative whiteboard with room and canvas UI. Multiple users edit a shared room in realtime, the server orders edits, state is checkpointed, and each user can have private cursor or selection data that other users never receive. Finish the client and runtime.”
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Multiplayer game
A complete Bounded game blueprint for a player client, realtime rooms, private views, authenticated intents, checkpoints, and structural anti-cheat.
“Build and deploy a complete realtime multiplayer strategy game with lobby, match, reconnect, and result screens. The server owns game state, clients send only actions, players must not receive hidden opponent state, and the room should recover from infrastructure eviction. Finish the client and runtime.”
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React Native app
A complete Bounded mobile app blueprint with React Native screens, auth, persisted sessions, data, files, functions, and realtime subscriptions.
“Build and ship a complete Expo mobile app with sign-in, durable user data, file uploads, server functions, and realtime updates. I do not want to provision separate auth, database, websocket, and server services. Finish the screens and runtime, and keep native packaging in the normal mobile release toolchain.”
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